The Sphere of Golden Folly, Panoply rewards those with ambition, enchants businesses and resources while also punishing those who abuse their power
| Name | Type | Effect | Magnitude | Altar Capable |
|---|---|---|---|---|
| Tabula Rasa | - | The target willing character or item has any of their willingly taken magical bonds from the following examples broken: membership to a Band or Sect, any artifact item bonds, or (with the assent of their creditor) any magical or legal debts. | 2 | Yes |
| Words of Regret | - | Target magical artisan item is destroyed and a portion of its component pieces are refunded. If the item has 2 events worth of durability remaining, it will refund 50% of its components. If it only has 1 event's worth of durability remaining it will return 25% of its components. An item which will break at the end of the event will return 0% of its components. | 2 | Yes |
| Wealdsage's Skilled Dilution | - | Transforms a potion back into its component herbs. This Ceremony can affect additional potions, up to a maximum of 4 potions. Each additional potion increases the magnitude by 2. | 3 | Yes |
| Blessing of New Spring | Enchantment | A target farm or business investment produces 10 additional keys each event for the next two events. The owner of the investment experiences a roleplaying effect. | 4 | Yes |
| Investor's Missive | - | The message that you have written is magically sent to the Panoply Herald of your choice, so long as you have properly addressed it. There is no guarantee that you will receive a response, but you will receive guidance on your missive through positive or negative effects at the following Summit. | 4 | Yes |
| Verdant Bounty of the Twilight Bayou | Enchantment | At the start of the next event, a targeted Wilderness investment produces six additional measures of its main material. The owner of the investment experiences a roleplaying effect. | 4 | Yes |
| Contract of Mercenary Need | Enchantment | Target Business or Farm Investment functions as a Military Investment for the following Season. The owner of the investment experiences a roleplaying effect. | 6 | Yes |
| Clad in Golden Raiment | Enchantment | The target Military or Naval Investment’s effectiveness is increased by 2 Tiers for the next season’s action, provided it takes either the ‘Support the Army’ or ‘Support the Fleet’ Action. At the end of the season, the target Investment will become damaged. The owner of the investment experiences a roleplaying effect. | 6 | No |
| Sunset's Transmutation | - | Three measures of any material are placed within a vessel. At the completion of the ceremony, those three measures are transformed into three measures of any other material. | 6 | Yes |
| Contract of Good Faith | Curse (Special) | Two target characters are Cursed and a contract is presented. If it is determined by either The Coinmaster or The Esteem that either or both parties have broken the terms of the contract, or failed to faithfully uphold their obligations within it, the offending character/s are branded with a permanent painful mark that appears on their face. The mark is permanent, until the Curse should be removed in some way. The two characters can return to the Sanctified Square to annul the contract, provided they both consent, by performing this Ceremony again. | 6 | Yes |
| Plight of the Pained Patron | Curse | The Cursed character suffers from a growing headache based on the amount of coin carried on their person. This scales from a throbbing pain at around 15 keys to a blinding migraine at around 1 vault. In addition, the character's eyes ache, making them unable to tell the difference between different denominations of physical coins. This lasts until the end of the event. | 6 | Yes |
| Audit of Possessors Past | - | Priests involved receive a vision about the most significant historical event that the target object has been present for, as well as the most important figures that were present. | 8 | No |
| Magnate's Blessing | Enchantment | The target Mine or Business Investment produces Locks and Minerals as if it was both a Mine and a Business of the same Tier for the next season. The owner experiences a roleplaying effect. | 13 | Yes |
| A Good Trade | Enchantment | Each time the target successfully casts the Damage or Heal spell, they may also immediately swift cast the other spell for no cost - if this is not done within 10s the effect is lost. The free spells do not trigger this effect. The target also gains an additional 2 mana. The target experiences a roleplaying effect. The effect lasts until the end of the event. | 15 | Yes |
| Shadow Veil | Enchantment | The location and operation of four target investments in one territory are concealed from hostile forces. If the territory is lost to hostile foes, these investment does not suffer a loss of production, unless the region is still under enemy control when the Enchantment ends.This effect lasts two summits . The owners experience a roleplaying effect. | 16 | Yes |
| Glutton's Curse | Curse | The Cursed target gains an unending, unfeedable hunger for its duration. They may not gain any benefits from potions, nor gain any benefit from any other action which would involve consuming something, including turning Crystal Mana into personal mana. The roleplaying and mechanical effect lasts for four events, including the one where it was cast. | 20 | Yes |
| Craftsman's Failure | - | The Ceremony empowers a mundane weapon, so that it can be used once per day to allow the bearer to make the Break call. The item can also be used to break temporary defensive emplacements - please read the full document for details. Anyone holding onto the weapon experiences a roleplaying effect. The effect lasts for two events, after which it will turn to dust. | 20 | NO |
| Consequences of Indolence | Curse | The Cursed target character is punished for their lack of action and for their timidity with the power vested in them. Once they finish the term of office for any of their current titles - Concordian or otherwise - they are ineligible to run for it or hold it until another character has taken it in their place and served a full term. The Cursed target experiences a roleplaying effect. | 25 | Yes |
| Like Water Through Your Fingers | Curse | Target loses three quarters of all income from their investment as fortune conspires to rob them of it through malady, mismanagement, and misfortune. In addition, the character finds it difficult to hold onto currency, frequently losing it and misplacing it. The character's physical appearance becomes increasingly unkempt and shabby as the Curse progresses - with stains, dirt, and general uncleanliness slowly dominating their appearance as it affects their way of thinking. The roleplaying and mechanical effect lasts for four events, increasing in severity with each one that passes until it fades. | 30 | Yes |
| Plague of Idleness | Curse | During the next season, Armies in the target territory suffer 250 casualties from desertion. Any military investment based in the territory produces half as much as normal. Any constructions in that region do not progress. | 40 | No |
| Fool's Gold Fortress | Enchantment | Target territory that is affected by a friendly armies defensive order gains the 'Fools Gold Fortess' trait, granting 2,000 additional strength. Cannot target a territory that already has a fortress present. The Fortress affects the hearts and minds of the people in the province it is created in, and lasts until the start of the next event. | 70 | No |
| Wondrous Forests of the Night | Enchantment | All Wilderness and Herb Garden Investments in territories controlled by the target nation produce two extra measures of its most commonly produced materials. This effect ends at the start of the next event. During this period, the land is so bountiful and temperate that not one person goes hungry, nor goes wanting for warmth at night. | 100 | No |
Alignment Ceremonies
The following ceremonies are only available during a Summit where the Precipice is aligned to Panoply.
| Name | Type | Effect | Magnitude | Altar Capable |
|---|---|---|---|---|
| Coinmaster's Superior Transmutation | - | Up to three wain promissory notes are placed into a vessel. Upon completion of the ceremony those wains and their promissory notes are converted into wains of any other strategic resource of similar rarity. | 14 | No |
| Prominent Demands for Taxation | Enchantment | Target character's Military or Naval investment instead counts as two different investments of the same tier for the following season. These investments take the default standard action and specialise in a resource chosen by the priest leading the ceremony (if relevant). | 29 | No |
| Esteemed Voices Raised Loud | Enchantment | Characters from target band have their casting time for support spells halved. This effect lasts until the end of the Summit. | 36 | No |