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Sphere of Stars, Stallia ceremonies bring knowledge, they draw from the world beyond and protect the truth of things.

Name Type Effect Magnitude Altar Capable
Knowledge of its own Accord - Two characters who know spells exchange one of their known spells for one that the other character knows, learning the new one and forgetting the old. This is a permanent change, and both characters must have a valid spell to trade in order for the Ceremony to work, otherwise no spells are traded and the Crystal Mana is consumed for no effect. 4 Yes
Knowledgeable Missive - The message that you have written is magically sent to the Stallia Herald of your choice, so long as you have properly addressed it. There is no guarantee that you will receive a response, but you will receive guidance on your missive through positive or negative effects at the following Summit. 4 Yes
Secrets of Skilful Artifice Enchantment Grants an artisan the ability to craft a single item that they do not know how to make. When the Ceremony is begun the priests must choose a single magic item they wish the target artisan to be able to craft. There must be someone present who already knows how to make that item, but they need not be a willing participant. The target artisan may be counted as knowing how to craft the item during the next season. The target experiences a roleplaying effect. 4 Yes
Signs and Portents - Up to 4 targets receive a mystic vision related to things that are happening, have happened or may happen at the event, or at the very least in the near future. The information is often cryptic, and is up to each of the individuals to recall and interpret, as they may not necessarily receive the same vision. It is not possible to direct this Ceremony towards particular topics, as it is up to the whims of the Stallia Eternals what is seen. All targets regain all spent personal mana. 6 No
Shield of the Stars Enchantment The target character with the Battlemage skill gains two additional hitpoints. This Ceremony can affect additional characters from the same Band. Each additional character increases the magnitude by 4. The target/s experience a roleplaying effect. The effect lasts until the end of the event. 6 Yes
Being of Like Mind Enchantment The target Band selects a spell that one of its members knows. All other members know that spell, regardless of whether or not they have any skills that would allow them to use it. If the warband has 10 or members who learn a spell in this way, they all gain 1 additional mana. The targets experience a roleplaying effect. The effect lasts until the end of the event. 8 Yes
Departure of the Blessed Falcon - Summons and sends a blessed creature to a target location. It will arrive in a season or longer, depending on location. This creature is a target for scrying by those who know it exists, but is almost impossible to find and kill by those who don’t know what they are looking for. Being a specific focus for scrying, spells used to scry the Blessed Falcon count as having double magnitude for the purpose of effects that would block scrying efforts. Unless found and destroyed through concerted effort, the magical creature will stay in position for a year. 10 Yes
Blindfold of the Uninitiated Curse The character affected by this curse cannot read or write. Words they read or write simply read “You are not permitted”, over and over again. Individuals trying to get around this by spelling things out letter by letter inevitably find themselves somehow spelling out the same phrase, letter by letter. The curse lasts for a full year. 10 Yes
Crystalline Memory - Painfully kills a terminal target, but creates a forged crystal of their memories which must be extracted from the skull. This crystal can be eaten to answer one question relevant to the target before being destroyed. Please see the page for additional information. 10 Yes
Tactician Verses Tactician Enchantment The two target military investments are improved by two tiers provided they take the ‘Support the Army’ or ‘Independent Action’ downtime actions during the next season. The owners of the target investments experience a roleplaying effect. 12 No
Dream in the Witch's House - The target characters (often the priests performing the ceremony) visit the Witch's house in their minds, answering their questions with the wisdom of her lost lands. They become known to The Witch. 12 No
Crown of Stars Enchantment The target gains the ability to cast the Empower spell four times per day as if they knew it, without spending any mana. If you recover all personal Mana from an effect it also recovers the uses of this ability. The target experiences a roleplaying effect. The effect lasts until the end of the event. 14 Yes
Anathematic Call of the Locust Curse The Cursed character's Farm, Wilderness or Herb Garden Investment experiences half production. During this period the Cursed character may not sell nor gain new investments of any kind. The Cursed character experiences a roleplaying effect. The curse lasts for three events. 14 Yes
There is no Welcome Here Enchantment Heralds of any Sphere aside from Stallia may not pass any of the thresholds of the sanctified structure in either direction without direct invitation by someone who cast the Ceremony, and are warded from dealing any sort of physical damage to the structure. Everyone in the enchanted space experiences a roleplaying effect. The effect lasts until the following dawn. 16 Yes
True Glimpsing - Describe a specific location with high detail, or a location targeted for scrying in order to receive a true and current vision of that location. The Ceremony may be cast for any amount of additional magnitude in order to increase the power of the sight - this only increases its ability to piece spells that veil against scrying, and does not provide any additional information. 16 No
Curse of Hunter's Pursuit Curse The target no longer regains energy, mana, or health passively and they begin each day at 1 of each applicable value of energy, mana, and health. The cursed character experiences a roleplaying effect. The curse lasts for four events. 20 No
Window to the Spheres Enchantment The target willing character gains two additional levels of Divine Lore while performing ceremonies over magnitude 12. The character gains magical sight that allows them to look beyond the mortal sphere while they are standing in a Sanctified Square. They may gaze at a sphere of their choice, seeing the souls flowing to, from, and around it, as well as any Heralds (or, extremely rarely, the essence of Eternals) passing in and out of it. The target experiences a roleplaying effect. The effect lasts until the end of the event. 22 No
Reach into the Abyss - This ceremony summons a spirit of the ‘recently dead’ for questioning. A dangerous ceremony, it may open the casters up to danger. If you intend to cast this ceremony, please inform a Church storyteller an hour ahead of time. 30 No
Power of Tainted Knowledge Enchantment The target, who must have the Magus skill, may cast a single Arc Venom per day, which costs them no mana. Additionally, the target can call Immune to the Silence call. If you recover all personal Mana from an effect it also recovers the uses of this ability. The target experiences a roleplaying effect. The effect lasts until the end of the event. 30 No
A Moment to Speak Enchantment The target, who must have the Magus skill, may cast a single Mass Silence per day, which costs them zero mana. Additionally, the target can call Immune to the Silence call. If you recover all personal Mana from an effect it also recovers the uses of this ability. The target experiences a roleplaying effect. The effect lasts until the end of the event. 30 No
Stardust’s Egg - A character may eat the egg to boost a single Divine Lore by 6 ranks for the purposes of casting ceremonies only, provided they already possess at least one rank of that Sphere’s Divine Lore. This effect does not give the character access to any additional masteries. The character who eats the egg experiences a roleplaying effect. The effects on a character who eats the egg last until the end of the end of the event. 40 No

Alignment Ceremonies

The following ceremonies are only available during a Summit where the Precipice is aligned to Stallia.

Name Type Effect Magnitude Altar Capable
Serpent's Sequestered Secrets - Target character communes with the Star Serpent, receiving in their mind the answer to any one factual question about happenings in the Mortal Sphere. 12 No
Clockwork Messengers of Machine Enchantment Target army is better organised this coming season against the maladies of a campaign. It may ignore the special effects of the Desert terrain. It may also ignore the total effects of the Frozen, and Plagueheart territory traits. 24 No
Trapped in the Labyrinth Curse Target territory cannot be entered or exited from by any force in the season after the current season. If cast in Spring it affects the Winter season, if cast in Autumn it affects the Summer season. 90 No

Further Reading