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Armies are large land forces that form the bulk and any nation's defence. Made up of soldiers of all kinds, they battle through the enemies of The Concord for coin, country, and comrades.

Armies are lead by Generals

Game Information

Cost: 30 Mithril + Ten Vaults

Upkeep: 5 Vaults

Construction Time: 2 Seasons. The Cost in Vaults must be paid during the Summit the army is commissioned, with the Mithril being paid either at the same time, or before the end of the following Summit.

Limitation: The Concord may only maintain as many combined armies and navies as it has regions under its control.

An army has a starting strength of 5000. If an army ever falls below 20% of its maximum strength, it disbands. An army with a maximum strength of 5000 is referred to as a ‘standard’ army.

When an army is created, it is assigned to a single Concordian Realm. That army belongs to that Realm and will use its realmic traditions when electing it.

Upgrading an Army

An army may be upgraded, increasing its maximum strength to 7500 for a cost of 15 Mithril and 5 Vaults. This process takes two seasons and requires a Senate motion. This follows the same construction time rules as building a new army. Once upgraded, this army is classified as a ‘large’ army. The army that is upgraded will gain 2500 extra troops, reflecting these new recruits.

Emergency Resupply

Provided an army did not engage in an aggressive campaign last season, the Senate may authorise an emergency resupply. For a cost of 3 Wains of Mithril and 3 Vaults, the army may have its strength immediately healed by 500. Each army can only be emergency resupplied a maximum of twice per summit, for a maximum of 1000 extra strength.

Army Orders

Order Casualties Inflicted Casualties Suffered Claim Notes
Bloody Attack +20% +20% +500
Strategic Attack -20% +0 +1000
Cautious Attack +0% -20% +0
Bloody Defence +20% +0% +0 Targets 1 other adjacent territory. If both territories are attacked, only the territory that holds this army is defended.
Strategic Defence -20% -25% +1000 Targets 1 other adjacent territory. If both territories are attacked, only the territory that holds this army is defended.
Cautious Defence -50% -50% +500 Targets 1 other adjacent territory. If both territories are attacked, only the territory that holds this army is defended. the one that is defended.
Billett -50% +50% +0 Army upkeep reduced by half. This force recovers 2000 strength rather than 1000. If a campaign occurs in the same territory as this army it does not gain reduced upkeep or regain any strength.
Force March -25% +25% -500 Army gains +5 Movement this season.

Army Movement Values

Army Size Army Movement Values Notes
Standard 10
Large 7

List of Concordian Armies

1st Banner of Bordevar - Large Bordevarian Realmic Army (Banner)

Made up of thousands of skilled Bordevarian knights in heavy harness and fine steel, the 1st Banner is the most skilled Concordian army at dispatching the undead. Most well known for 'The Miracle' a campaigning season in Winter 221 where the 1st Banner and the 1st Concordian army fought an entire campaigning season with no losses to the enemy.

Trait Effect
Banner The General of this army must be a Bordevarian Knight
The Dead Shall Not Suffer +15% Casualties Inflicted on Undead Armies
Questing Will +10% Casualties Inflicted / +200 Claim when fighting outside Bordevarian Territory or Previously Bordevarian Territory
Against the Wall This force inflicts +15% Casualties and suffers -15% Casualties.

Every season that the army has this trait the threshold that this army will disband is raised by 250. After losing this trait the disband point of the army will reduce by 500 per season until it returns to normal. This army currently disbands below 1750 strength.

The army loses this trait if it campaigns in any territory that belongs to the nation that controls the army, or when the State of Emergency is ended.

Untrusting of Fools This force suffers -10% Casualties.

Armies and Fleets that partake in campaigns alongside this army, that do not belong to the Kingdom of Bordevar, suffer +10% casualties. This effect stacks.

The Valleys Own - Large Iron Valley Realmic Army

Made up of some of the Valleys' hardest fighters, The Valleys Own has campaigned across The Concord, fighting first as The Concordian 2nd Army before becoming the Valleys Own. Durable warriors not afraid to sacrifice for victory, the Valleys Own is well regarded across the Concord.

Trait Effect
Blood and Stone While defending territory belonging to the Iron Valley, -10% Casualties Suffered and +400 Claim.
Bolsterlee Bastards +200 Claim when fighting alongside other Forces with the Bolsterlee Bastards trait.
Bloodglass Bearers of the Promised Roar Enemy armies suffer +5% casualties when fighting the Valley’s Own. This effect doubles each time the Valleys Own successfully takes part in an aggressive campaign, but resets when the Valleys Own takes part in a defensive campaign.
Against the Wall This force inflicts +15% Casualties and suffers -15% Casualties.

Every season that the army has this trait the threshold that this army will disband is raised by 250. After losing this trait the disband point of the army will reduce by 500 per season until it returns to normal. This army currently disbands below 1750 strength.

The army loses this trait if it campaigns in any territory that belongs to the nation that controls the army, or when the State of Emergency is ended.

A Third War This force inflicts +15% Casualties, suffers +10% Casualties, and has +500 Claim when taking the Bloody Attack order in a region belonging to Lerona Mere or the Kingdom of the Bailes.

The Desert Whisperers - Large Andashi Realmic Army

Commanded by Andashi Jannissaries and ruthless in their pursuit of victory, The Desert Whisperers has had to make some difficult choices in its service to The Concord. Often fighting away from Andash, this army is loyal beyond question.

Trait Effect
Born of Tadribar Immune to the special effect of Desert Terrain.
Bolsterlee Bastards +200 Claim when fighting alongside other Forces with the Bolsterlee Bastards trait.
Jannissary Captains Each Military Investment that supports this army reduces its upkeep by 2 Locks
Against the Wall This force inflicts +15% Casualties and suffers -15% Casualties.

Every season that the army has this trait the threshold that this army will disband is raised by 250. After losing this trait the disband point of the army will reduce by 500 per season until it returns to normal. This army currently disbands below 1750 strength.

The army loses this trait if it campaigns in any territory that belongs to the nation that controls the army, or when the State of Emergency is ended.

The Legion of the Blackheart Bear - Standard Greenweald Realmic Army

Created in the midst of political upheaval and division, the Legion of the Blackheart Bear is the first army to march from the Greenweald in years. Arriving at a time when the Concord is in desperate need of new forces, their future will certainly be as dangerous as their greatswords.

Trait Effect
Merciful Blades When taking the ‘Bloody Attack’ or ‘Bloody Defense’ Action, reduce upkeep by 30%.
Alchemical Support If this force is fighting against undead, other friendly forces participating in the same campaign sustain 10% less casualties.
Against the Wall This force inflicts +15% Casualties and suffers -15% Casualties.

Every season that the army has this trait the threshold that this army will disband is raised by 250. After losing this trait the disband point of the army will reduce by 500 per season until it returns to normal. This army currently disbands below 1250 strength.

The army loses this trait if it campaigns in any territory that belongs to the nation that controls the army, or when the State of Emergency is ended.

The Iron Brawlers - Standard Bordevarian Realmic Army (Brigade)

As a brigade, the Bordevarian Iron Brawlers are made up of five thousand skilled billmongers, huntsmen and other peasant soldiers. Drilled and professional, they are clad in armour treated with fine Iron Valley Mithril, provided by the Ironhide Clan of Windholme, in exchange for their name and sigil being represented across the army. Furthermore, The Iron Brawlers are blessed by Anarch, with the boon of the Young Architect enabling them to be rallied, trained and equipped in six months.

Trait Effect
Brigade The General of this army must be a Bordevarian commoner.
Drag the Fields Inflict +10% Casualties on Grasslands Terrain. While on Grasslands Terrain, this army is immune to the Undersupplied trait.
Against the Wall This force inflicts +15% Casualties and suffers -15% Casualties.

Every season that the army has this trait the threshold that this army will disband is raised by 250. After losing this trait the disband point of the army will reduce by 500 per season until it returns to normal. This army currently disbands below 1250 strength.

The army loses this trait if it campaigns in any territory that belongs to the nation that controls the army, or when the State of Emergency is ended.

Untrusting of Fools This force suffers -10% Casualties.

Armies and Fleets that partake in campaigns alongside this army, that do not belong to the Kingdom of Bordevar, suffer +10% casualties. This effect stacks.

Voyant's Vanguard - Standard Lerona Mere Army

A historically naval realm, Lerona Mere has controlled the two Fleets of The Concord for some time. As The Concord gained territory and moves towards Vidania, Bravos assembled to form the realm's first land force. Originally commissioned as "Voyant's Steel Vanguard" in honour of the main benefactor in its formation, Voyants Wandering Emporium, the army was renamed to "Voyant's Vanguard" in Spring 226 following political concerns.

Trait Effect
Against the Wall This force inflicts +15% Casualties and suffers -15% Casualties.

Every season that the army has this trait the threshold that this army will disband is raised by 250. After losing this trait the disband point of the army will reduce by 500 per season until it returns to normal. This army currently disbands below 1000 strength.

The army loses this trait if it campaigns in any territory that belongs to the nation that controls the army, or when the State of Emergency is ended.

Stay out of my Swamp This force inflicts +10% Casualties, suffers +5% Casualties, and has +500 Claim when campaigning in La Dove Dormani or Sylvestrelli Mare.