What is the Campaign?
The campaign refers to the continuing story of Concord that is in the player's control. This is largely focused around the five councils that control The Concord but can also include powerful ceremonies and to a lesser extent the investments that each player has.
This campaign places the story in the players' hands, controlling the internal culture of the Concord, its armies invading foreign soil, vast sums of wealth and even your presence in the cosmos themselves. Concord is designed to be a game that is reactive and responds to player input rather than leading by a leash.
While the game does include plenty of elements that are controlled by the Concord Story team, we want this interaction to compliment your options and decisions as players. The world will respond to your actions and will place new challenges and opportunities at your feet.
It is important to note that the Campaign can be lost. The Concord could be finally overcome by all its foes or perhaps on a smaller scale, a single realm could lose its final holdings and be rendered placeless within the Concord. If that is the way the Campaign travels we hope you will join us for that story.
Core Campaign Rules
Each Concordian Citizen can only hold one title at a time. (See Concordian Titles )
If the Citizen would take a new title, they may relinquish their old one to take on the new one, triggering an election for the old one through whatever method is appropriate.
Each title not filled at the start of a Summit should attempt to be filled during that Summit, even if it would not normally be up for election.
It does not have to be filled, but an attempt should be made. This commonly occurs due to the death of a title holder or if they cannot attend the summit and have not declared a proxy.
If you cannot attend a Summit, your title will be re-elected in your absence.
The is to keep the game functioning and moving. Players are instructed to not create in-character disagreements over a player's out-of-character non-attendance, but be warned that your titles will be moved along.
A structure, force or other such improvement purchased or constructed by the Senate or a Realm is called a Commission.
The Concord as a whole or a Realm are the only powers able to create and maintain commissions. Even if a player or group of players is able to afford one, it is assumed they lack the bureaucracy and manpower outside of the summit to maintain them.
For more information on mechanics to support the Concord Campaign, see the following
War And Conflict
Over time, The Concord will engage in war and conflict with forces ranging from hostile supernatural beings, to hostile nations of great power. The War and Conflict system provides the rules and expectations for how this functions from a game-perspective. In the end, the War and Conflict system is designed to communicate the nature of fantasy war to the players involved so that they can make meaningful and informed decisions, which in turn forward the story of the world and the characters involved.
It is our hope that we can give the weight and importance that commanding such a war would have while still providing a chance for player expression and making the Major Confluxes at each Summit important. We also do not want the warfighting experience to be so dense that it is impossible for someone thrown into it to come to grips with it, or so shallow that characters don’t get a chance to fight with their own style.
Communication in Concord
Within Concord, characters may be prompted or want to send mail or communication to other characters or NPCs. There are generally three ways in which this happens which have varying levels of complexity, cost, and intention. This is to ensure that important communications are tracked, that players have space for expression, and that the story of Concord can continue at a reasonable pace.
Please see the link above for further information
The Five Councils
There are Five core councils involved in running the Concord. Each of them have been given their own wiki page as follows:
There is a sixth potential council for Concord, The Concordian Throne, which currently sits empty
Realmic Traditions
Each Realm has distinct traditions, cculturee and customs that help define their place in the Concord.
All of the Realms of The Concord draw from their own histories, cultures and circumstances to decide upon leadership and the intricacies of their own internal politics. While these do not directly affect the procedures of The Councils of The Concord, they can affect who is there and under what titles. The individual traditions of each Realm are laid out here.