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The Sphere of Hope, Lumos ceremonies tend to empower believers, seek out foes and protect the weak.

Name Type Effect Magnitude Altar Capable
The Candle Extinguished - At the completion of the ceremony, if the target is a corpse, it is consumed by hundreds of candle flames that rapidly consume the remains. Not even bones will be left behind. At the completion of the ceremony, if the target is a Terminal character, they die peacefully and painlessly, with the leader of the Ceremony being responsible for deciding if there will be a corpse left behind for burial or not. This Ceremony can affect additional corpses or characters with Terminal from the same Realm. Each additional target increases the magnitude by 1 to a maximum of 9 total. 2 Yes
Binding of Hope - The characters who are present, are in the same realm, and consent to do so are joined together magically and henceforth are made a Sect. This can be performed again to add more people to the Sect at a later date - this requires either the entire Sect be present, or at least as many current members as new members for the Ceremony to work. 2 Yes
Release the Chain of Memory - Excises one or more memories from a willing character, removing it from their mind. The contents of the memory are focused on by the individual for the duration of the Ceremony, and need not be revealed to those around them. The character is filled with a sense of hope when they attempt to recall it. 2 Yes
Believer's Missive - The message that you have written is magically sent to the Lumos Herald of your choice, so long as you have properly addressed it. There is no guarantee that you will receive a response, but you will receive guidance on your missive through positive or negative effects at the following Summit. 4 Yes
Hearthfire Circle - The target character recovers all lost hit points, as well as any fractures, venom or silence effects that they are affected by. Additionally, the target character may ignore the roleplay effect of any traumatic wounds that currently affect them. This Ceremony only suppresses the roleplaying effects of these wounds - any mechanical effects must still be followed, and any wounds that aren’t fixed by the end of the event need to be placed into the target’s character bag at the end to indicate they are ongoing. This Ceremony can affect additional characters from the same Band. Each additional character increases the magnitude by 3. Additional targets must be present for the whole Ceremony as well. 4 Yes
Believers of the True Orator Enchantment During the next downtime, the target Congregation takes the Conviction, Tithing, and Mysticism actions. The owner of the target experiences a roleplaying effect until the end of the event. 6 Yes
Enlightened Ceremony Enchantment This ceremony augments a cultural bonding ceremony, such as a wedding, adoption, blood-binding of warriors or similar gathering. This ceremony binds the hopes and devotions of those two characters together. Target characters may each choose to gain either 1 additional Hit Point or 2 additional Mana. The targets experience a roleplaying effect. The effect lasts until the end of the event. 6 Yes
Embrace the Living Flame Enchantment Target character’s energy maximum is increased by two. This Ceremony can target additional characters from the same Sect. Each additional character increases the magnitude by 6. Additional targets must be present for the whole Ceremony as well. The targets experience a roleplaying effect. The effect lasts until the end of the event. 8 Yes
The Twilight Masquerade Enchantment The target character changes their appearance, and appears as a Grace of their choice, taking on all the roleplay effects and physical requirements of that Grace. Please see the page for further details. The target experiences a roleplaying effect. The effect lasts until the end of the event. 8 Yes
Unmask the Hidden Thrall - The target character becomes blind for the remainder of the night. Any Pothraxi Thralls within 3 Leagues of them will have a pale blue light shine upon their chest while the target of the Ceremony remains blind. 8 No
Antithesis of Faith Enchantment The target character gains the ability to cast Silence and Stun as if they knew them. They may cast each of these once per day for no mana. If you recover all personal Mana from an effect it also recovers the uses of this ability. The target experiences a roleplaying effect. The effect lasts until the end of the event. 9 Yes
Vigor of Belief Enchantment The target character gains the Deathless skill. Target characters may spend 1 Energy or Mana to call Immune to Venom. This Ceremony can affect additional characters from the same Sect. Each additional character increases the magnitude by 5. Additional characters must be present throughout. The targets experience a roleplaying effect. The effect lasts until the end of the event. 9 Yes
The Sunburst Armour Enchantment The target character is immune to the next Arcane or Spiritual wound (of any severity) they would receive. When they are given the wound by a member of The Concord team they can inform them of this effect and return it. This does not affect physical wounds. 10 Yes
Like a Moth to a Flame Curse The Cursed character is supernaturally drawn to bright lights and both shuns and fears the darkness. Whenever the character is not brightly lit, they are affected by the Silence condition. The roleplaying and mechanical effect lasts for three events, including the one in which it was received, after which point the Curse fades naturally. 10 Yes
Grace in Forgiveness - The target character under the effect of a curse has that curse removed. If the original Prophet has Cursed the target more than once, any number of Curses may be forgiven and removed in this way. After the ceremony, both the Cursed and the Prophet experience a roleplaying effect until the end of the day. 10 No
Revealed to the Initiate Enchantment Target character with no ranks in any Divine Lore gains Divine Lore 3 in one Sphere of their choice. The character does not gain the ability to obtain extra masteries in any Ceremonies that would be granted by these ranks normally. Please see the page for further details about this ceremony. The target experiences a roleplaying effect. The effect lasts until the end of the event. 10 No
Flame of Healing Enchantment The target character may cast Heal, Mend Limb, and Purify as if they knew them. They may cast each of these spells once per day for no mana. If you recover all personal Mana from an effect it also recovers the uses of this ability. The target experiences a roleplaying effect. The effect lasts until the end of the event. 10 Yes
Inquisitors Seeking Eye Enchantment The target military investment gains two bonus tiers as long as it undertakes the ‘Scout the Frontline’ order during the next season. The investment cannot be destroyed while undertaking this action. The owner of the target experiences a roleplaying effect for the duration of the event. 10 Yes
Strength of Belief Enchantment All characters from the target Sect gain one additional hitpoint. If the Sect has more than ten members, the Sect leader also gains an additional mana. The targets experience a roleplaying effect. The effect lasts until the end of the event. 12 Yes
Blessing of Unmade Belief - The target character with one or more levels in Divine Lore may immediately re-spend any and all experience they have spent on those skills. This can be on other Divine Lore levels if they wish, or anything else. This effect is permanent. If this change would cause the target to drop to Divine Lore 0 in any Sphere that they currently have experience spent in, they may never spend experience to gain Divine Lore in that Sphere again, nor gain any benefit that would give them access to that Divine Lore again. If this change would cause a target whose Investment is a Congregation to drop to zero experience spent across all Divine Lores, they must immediately and freely replace it with a Tier 1 Investment of any other type. 20 No
The Bright Soul Within Enchantment The target region becomes blessed against Undeath. Individuals who perish within the region cannot be raised as undead against their will for the next six months. 35 No
Hopeforged - The target weapon, item, or prop is immune to the Break effect. In addition, if the item is an Artisan crafted item, its remaining duration is refreshed as if it was just made. Anyone holding onto the item for an extended duration experiences a roleplaying effect. The effect lasts until the end of the event. 35 No
Rivers of Blood Curse Target territory gains a trait that increases the casualties taken within the territory by 100%. While the curse is in effect, its effects flow on to affect civilian life as well, increasing the mortality rates of the people living there. 50 No
Rivers of Life Enchantment Target territory gains a trait that reduces casualties taken within the territory by 100% (to a maximum of -80%). While the enchantment is in effect, its effects flow on to affect civilian life as well, substantially decreasing the mortality rate of the population living there. 50 No
Somnolence's Salve Enchantment The target army is blessed with fulfilling rest and speedy healing. During the next season, the target Army regains 3000 strength if it takes the Billet action, however in the Season after it Billets its Maximum Movement Value is set to 5. In addition the General of the target Army experiences a roleplaying effect. 60 No

Alignment Ceremonies

The following ceremonies are only available during a Summit where the Precipice is aligned to Lumos.

Name Type Effect Magnitude Altar Capable
Lullaby of Twilight - The target character enters a gentle and deep sleep. They receive a vision of their homeland. Any limited ability they currently have is restored. This effect does not recover any energy, health, or mana. 8 No
Moon's Perigee Enchantment The target character with the Surgeon skill halves surgery time and whenever they must use resources for surgery, they may reduce the number required by 1 to a minimum of 0. This effect lasts until the end of the Summit. 25 Yes
Final Sunset Curse The target of this curse feels the sun beginning to set upon them, hope existing in a state of waxing and waning. At the next dawn they will receive a Challenge of Hope. If they fail to complete the task within a year, they gain the terminal condition. If they remove this curse through any other method, they also gain the terminal condition. 75 No

Further Reading