A Journeyman Artisan Craft
Description
It would be considered Heresy for Concordian Heroes to imply that Old Gods of the Valley should be revered and worshipped, but the power of the Concordian Church does not yet extend to influencing the appreciation of a good sword.
Originally a craft thought lost to time, great weapons empowered with this form find themselves oddly balanced, the hilt being too light and too heavy, but with a small flick of the wrist, being able to project power through sword and steel that defies the logic of swordsmiths and armourers alike. It feels pretty good to hold as well.
Rules
- Form: Weapon: Great Weapon
- Rarity: Journeyman
- Effect: This weapon may not be used to deliver the Knockback effect. Instead, while wielding the weapon in two hands you may strike a shield and call ‘Magic Damage 3’. Expend one energy. As this strike can only affect a shield, please inform the target if you miss.
- Materials: None