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Skills Home Page

Characters have 8 experience points to spend at creation. You do not need to spend all of your points and you can save them for later purchases.

If a skill has prerequisites, you must have purchased each in order to purchase the skill.

See also Interacting with the Dead & Dying

Name Prerequisites Description Cost
Mender You may offer first aid to characters who are bleeding out. While doing so the characters bleedout time is paused. You may move this character.

After thirty seconds of roleplay you may return that character to a single hitpoint. This process requires two hands, your full attention, appropriate roleplay and for both characters to remain stationary.

You may not use this skill on yourself.

2
Surgeon Mender This skill allows for several actions to be performed at your choice. These actions cannot be combined together, each duration must be performed separately. These actions require two hands, your full attention, appropriate roleplay and for both characters to remains stationary.

You cannot perform these actions on yourself.

Broken Limb: You may spend two minutes performing appropriate roleplaying treating a character who has been affected by ‘Fracture’. After two minutes that limb is restored to normal function.

Rest Easy: If you spend at least three minutes treating a character who is Terminal then you may allow the character to act as if they are not in pain. See the Combat page for more information on what you can and cannot do while Terminal.

Surgery: Surgeons can spend one minute roleplaying with another character, representing the treatment of injuries sustained. During this roleplay, both individuals must have both hands free and dedicate their full attention to the process. After one minute, the targeted character may regain one hitpoint.

Herbal Remedy: You can apply medical herbs directly to a patient to treat them. You must spend 30 seconds interacting with your patient to apply a herb. This can be performed while performing treatment with the Mender Skill. Herb details can be found on the Herbs page

Wound Treatment: You may open physical traumatic wound cards, as per the traumatic wounds page, to reveal the cure required. Any cures must be completed within a Surgery location - a dedicated healing space that is considered "enclosed", such as a bell tent setup as a hospital, an enclosed marquee, a building, etc.

4
A surgeon investigates the wound of another character by looking at their traumatic wound card