Sphere of Imperial Wisdom, the Ceremonies of Cervitas empower groups, reward teamwork and support the whole.
| Name | Type | Effect | Magnitude | Atlar Capable |
|---|---|---|---|---|
| Call Winged Messenger | - | Sends a message to a recipient anywhere in the Mortal Sphere who has indicated they can be contacted this way, either by public declaration or a document indicating as such. The target’s full name and location must be known and written on the message. Up to 4 additional sheets of paper can be sent, to up to 4 additional recipients, at a cost of 2 magnitude per sheet. Additional targets must be present for the whole Ceremony as well. | 2 | Yes |
| Break off the Chain of Memory | - | Excises one or more memories from a willing character, removing it from their mind. The contents of the memory are focused on by the individual for the duration of the Ceremony, and need not be revealed to those around them. When the character attempts to recall the memory, they are filled with guilt. | 2 | Yes |
| Comrade's Missive | - | The message that you have written is magically sent to the Cervitas Herald of your choice, so long as you have properly addressed it. There is no guarantee that you will receive a response, but you will receive guidance on your missive through positive or negative effects at the following Summit. | 4 | Yes |
| Duty's Sacrifice | - | Moves one Effect, Wound or Curse from one willing character to another willing character. This cannot be used to move the Terminal effect. | 4 | No |
| Words as Deeds | - | The target Band may change its Oath, all members must be present to speak the new Oath, and sanctify it to the Spheres with their raised voices in the form of their warcry. The members of the target Band who are present all gain 1 temporary Energy, which may temporarily take them over their maximum Energy until it is spent. | 4 | No |
| Aid Once More | Enchantment | Once per day the target may assist in Ceremonies being cast by Sects they are not a member of. This means that they are able to bypass any requirements relating to Realm as well. The target experiences a roleplaying effect. Lasts until the end of the event. | 5 | No |
| Blessing of the Pillar | Enchantment | The target may cast Heal and call Stay With Me on other members of their Band as if they knew the spell or skill, though they must still pay the mana or energy cost for them. The target experiences a roleplaying effect. Lasts until the end of the event. | 5 | Yes |
| Bond of Loyalty | Enchantment | Up to five willing characters swear loyalty to each other, come what may. They are wracked by crushing guilt at even the idea of betraying the other characters in the bond in any way they would consider a betrayal, and find it physically painful to do so - the bigger the betrayal, the greater the pain. Lasts until the end of the event. | 6 | Yes |
| Cervitas' Bulwark | Enchantment | The target gains the Bulwark skill, allowing them to use a shield. The target experiences a roleplaying effect. Lasts until the end of the event. | 6 | Yes |
| Shunned by the Spheres | Curse | The Cursed target no longer gains any bonuses from artisan items that are attuned to their band or sect specifically, and cannot interact with those items as if they were a member of the band or sect. For the duration, you feel distant and disconnected from all the members of your band or sect, all spoken words from members of your band or sect are heard by you as mumbles and unclear whispers. This Curse has no effect on any artisan items specifically solely bonded to the Cursed character. Lasts until the end of the event. | 8 | Yes |
| Smith's Inspiration | Enchantment | The target character may repair a weapon or shield that has been affected by Break three times per day after five seconds of appropriate roleplay. If you recover all energy from an effect, it also recovers the uses of this ability. Target experiences a roleplaying effect. Lasts until the end of the event. | 8 | Yes |
| Halig's Brand | Curse | The Cursed target is marked with a magical brand on the shape of the Iron Valley rune for Oathbreaker. During the ceremony, the lead priest announces a single action that the target took that requires punishment. For the duration, if anyone asks you whether you have been branded by Halig’s Brand you feel excruciating pain if you do not answer them in the affirmative. Likewise, if they ask why you were branded the brand restricts as if chains are crushing you unless you provide the reason the priests gave when they cast the curse. Lasts for four Summits. | 10 | Yes |
| Blessing of the Legion | Enchantment | All characters from the target Band gain one additional hitpoint. If the Band has more than ten members, the Band leader also gains an additional energy. Any characters who join the target Band after the conclusion of the Ceremony do not gain the benefit of this Enchantment, nor do they count to the number of members for the purposes of giving the Band leader additional energy. Targets experience a roleplaying effect. Lasts until the end of the event. | 12 | Yes |
| Blessing of the Iron Sergeant | Enchantment | Target characters, who are all members of a single warband, all gain proficiency in any one weapon (the same weapon for all characters), provided they have passed any appropriate clearances. Targets experience a roleplaying effect. Lasts until the end of the event. | 13 | Yes |
| Chamber of Delights | Enchantment | Enchants a target area with an aura of relaxation that encourages people to indulge and luxuriate in pleasurable sensations. The target area need not be large, but must be at least one tent or a single table in a larger area. In addition, if you spend more than fifteen minutes resting in this location, and consume both food and drink of some kind, you recover all personal mana and +1 temporary mana over your capacity. You may only have 1 temporary extra mana in total from any Chambers you visit. Lasts until the end of the event. | 15 | no |
| Hands of the Healer | Enchantment | The target may swift cast Heal for 1 mana rather than 2. Additionally, the target also gains two additional personal mana. If the target character deals damage to a target, this effect on them ends immediately and irreversibly. Target experiences a roleplaying effect. Lasts until the end of the event. | 15 | Yes |
| Strike the Holy Oath | - | Target willing character/s swear an oath. If they break this oath, they immediately become terminal. The oath is divinely judged by The Masses (see a Storyteller if it is not clear if the oath has been broken), and those who perish this way have their souls fed to The Oathwarg. The target cannot be released from this oath except for by a Cervitas Herald or Eternal | 20 | No |
| Weight of your Words | Enchantment | The target character may cast a single Arc Shackle each day for no cost. If you recover all mana from an effect, it also recovers the uses of this ability. Target experiences a roleplaying effect. Lasts until the end of the event. | 20 | No |
| Fewer Hands, Greater Victories | Enchantment | For the next Conflux attended this Summit by target characters, provided it is not a Strategic Conflux and there are 25% less Souls (rounded up) than its maximum number in attendance, the following effects apply to each target character; Gain +2 HP (to a maximum of 10HP), gain +1 Energy, gain +2 Mana, gain the Deathless skill. In addition, each target character experiences a roleplaying prompt. | 25 | No |
| Betrayer's Fleshcurse | Curse | The Cursed character is constantly under the effect of Venom. This cannot be removed or interrupted in any way while the Curse is in effect. The character is more likely to suffer Traumatic Wounds, even if they end the conflict on full health. While this Curse is in effect, the target cannot be fully cured of any Traumatic Wounds. If the character becomes terminal while under this Curse, they are overwhelmed by feverish delirium and suffer a slow, agonizing death as the flesh rots from their bones. Target experiences a roleplaying effect. This curse lasts four events. | 35 | No |
| Bound by Common Cause | Enchantment | The target Army or Navy gains an additional 100 strength for each military unit from an Investment attached to it for the next season. The General or Admiral of the force experiences a roleplaying effect. | 50 | No |
| Defender's Blessed Cohort | Enchantment | The target Fortification is blessed by spectral warriors that rise to defend it, increasing its strength by 1500 for the next season. Throwing themselves headlong at foes before they can do damage to the living, these spectral warriors take casualties before their allies. With the mana sapped from the land, one random neighbouring territory has its resource producing buildings count as one tier lower (to a minimum of one) for the season. | 60 | No |
| Arboreal Brotherhood of Rage | Curse | Plants within a territory spring to life and attack wildly, harming those without knowledge of the land in particular. Unless it is a Swamp, the territory changes terrain to Forest. Each season for the next four seasons, attacking Armies in the region suffer 500 casualties, while defending Armies take 250 casualties. Fortifications take 500 casualties. Farms, Herb Gardens, and Wilderness Investments in the target region produce at half rate as even the simple crops and herbs rise on spindly roots to strangle those that would reap them. | 120 | No |
Alignment Ceremonies
The following ceremonies are only available during a Summit where the Precipice is aligned to Cervitas.
| Name | Type | Effect | Magnitude | Altar Capable |
|---|---|---|---|---|
| Mass of the Faithful | Enchantment | The next rite the target character leads has both of its benefits take effect, but only costs the resources of one. | 6 | No |
| Shattering the Tombstones | Enchantment | The target character may expend 1 Energy to call 'Damage 5' on a damaging strike against an undead while wielding a greatweapon. This effect lasts until the end of the Summit. | 22 | Yes |
| Levy of the Crown | Enchantment | The target realm (represented by its assembled Senators and Champion) is granted the boon of the Crowngrave. Any investment of that realm may function as a Military investment of the same tier this coming season. | 96 | No |