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Skills Home Page

Characters have 8 experience points to spend at creation. You do not need to spend all of your points and you can save them for later purchases.

Costs that increase per purchase are separated by forward slashes '/'. For example, a second purchase of the Divine Lore: Stallia skill costs 3 points. Costs are separate between each Sphere.

If a skill has prerequisites, you must have purchased each in order to purchase the skill.

See Ceremonies Overview or Concordian Church of the Divine Spheres for more information.

Name Prerequisites Description Cost
Divine Lore When you select this skill, select a Divine Sphere from the following:

- Anarch, Lumos, Arcadian, Panoply, Cervitas, Stallia.

This skill allows you to take part in Ceremonies of that Sphere. You may expend crystal mana equal to your ranks in a particular lore towards Ceremonies of that lore. The first rank of Divine Lore is Divine Lore 2 (see below).

Each rank gained also allows you to Master two Ceremonies from within that Sphere. Your Divine Lore rank is considered doubled for Ceremonies you have Mastered. You do not need to select these Ceremonies when you purchase the skill, instead, you may leave the ‘slots’ free and choose the Ceremonies you want later if you wish. These can be picked at a Summit by speaking to a Church ST. These cannot be changed after the Ceremony has been performed.

Characters may not have more than two different Divine Lores at any one time, but they can have as many ranks in each as they like.

2/3/4/5/6/7/8/9/10
Extra Ceremony Divine Lore (Any) Your character Masters two additional Ceremonies from a Sphere that they have Divine Lore for each time you purchase this skill. You do not need to select these Ceremonies when you purchase the skill, instead, you may leave the ‘slots’ free and choose the Ceremonies you want later if you wish. You can take this skill more than once for the cost of 1 experience point each time you take the skill. 1

Some notes on Divine Lore

The Divine Lore skill used to have a level 1 option, but was removed so this now starts at Divine Lore 2 which will cost 2 Experience.

Reasoning:

This change was to address a wide variety of small problems but overall this was that Divine Lore 1 was too low of a barrier to entry for being a priest.

Taking Divine Lore represents a character that is acquainted with the Spheres on a deep level, they’re a priest who is not only capable of understanding the desires of the Spheres but also in bringing their magic to the Mortal Sphere. This didn’t gel well with a 1 Experience skill that was taken flippantly. We had plenty of characters who had taken Divine Lore without really investigating the religion, taking divine lore just to boost a sect that a friend was pushing or to reflect that they were a follower of the Spheres, rather than a leader.

This all resulted in players taking on social expectations that they weren’t necessarily looking for. It resulted in a church blowout that was rarely well represented in play and a dilution of what it meant to be a priest.

The Concord Team want being a priest to be a strong character choice and important character role within the world of Concord.

These changes bring some weight to the priests role in Concord, and help clarify the difference between a follower and a preacher and will help players not stumble into a set of expectations they may not have been prepared for.