Rank and File Stats
These are the standard stats for the normal troops of the main enemy forces. It can be assumed that your PC knows an appropriately in-character version of these stats - the Realms that comprise the Concord have been at war with some of these enemies for over 50 years, and any Hero is likely to have fought them personally.

Zekartaal Rank and File
Cultist
- Base HP: 3
- Armour:
- None: +2 energy, +0 HP.
- Light: +1 Energy, +1 HP.
- Medium: +0 Energy, +3 HP.
- Weapons: Any melee, bows on request
Trade Principality of Mahjeed Rank and File
Mercenary
- Base HP: 3
- Armour:
- Light: +2 Energy, +1 HP. Gains Stay with Me.
- Medium: +1 Energy, +3 HP.
- Heavy: +0 Energy, +5 HP.
- Weapons: Any.
Ilsevir Rank and File
Ironarms (Shield) and Destroyers (Two Handers)
- Base HP: 4.
- Armour:
- Medium: 2 Energy, +4 HP.
- Heavy: 1 Energy, +5 HP.
- Weapons: One hander/shield OR Polearm/Great weapon.
Onyx Aristocracy Rank and File
Risen
- Base HP: 8. No armour benefit.
- Weapons: One weapon, if one handed, small-medium shield.
- Special: Can only walk.
- If affected by ‘Fire’, take 2 damage as well as the normal effect.
Ghoul.
- Base HP: 5.
- Armour:
- Light: +1 HP.
- Medium: +3 HP.
- Weapons: Dual wield, up to 2 throwing weapons.
- Special: Immune to Fear - instead call Shield 1+ Empower.
- If affected by ‘Fire’, take 2 damage as well as the normal effect.