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Skills Home Page

Characters have 8 experience points to spend at creation. You do not need to spend all of your points and you can save them for later purchases.

Costs that increase per purchase are separated by forward slashes '/'. For example, a second purchase of the Juggernaut skill costs 4 points.

If a skill has prerequisites, you must have purchased each in order to purchase the skill.

Name Prerequisites Description Cost
Additional Energy You gain an additional energy per purchase. 1/2/3/4/5/6/7/8/9/10
Archer You may use a bow and carry arrows. You must complete the additional archery clearance. 3
Armoured You may wear heavy armour. 2
Bladehand You may wield a one handed or short weapon in each hand. 2
Bulwark You may wield a shield. 3
Deathless Taking Deathless raises your character’s maximum bleed out time to 5 minutes, although it is affected by Venom as normal. 1
Get it Together A character with Get it Together may spend five seconds of roleplay and one point of energy interacting with a character under the effect of fracture and is within five metres. That character regains the use of one of their limbs affected by fracture.  During this five seconds of roleplay you must not engage in any other action and must remain stationary. If you are struck or engage in any other action during the five seconds of roleplay you do not expend the energy but the roleplay must begin again. 3
Hand-and-a-half Weaponmaster You may strike opponents while wielding a Great Weapon in a single hand. This may only be used to deliver standard strikes, strikes that consume energy to deliver effects still require two hands. 1
Juggernaut You gain an additional hitpoint per purchase. You may not purchase the ‘Additional Mana’ skill. 2/4/6/8
Relentless Deathless A character with Relentless may spend 1 energy and spend 5 seconds of appropriate roleplaying such as relocating a joint, shaking your head to clear it of pain, or hyping yourself up. Once this roleplay is completed, you can regain one of your limbs that has been incapacitated through the fracture call. During this five seconds of roleplay you must not engage in any other action and must remain stationary. If you are struck or engage in any other action during the five seconds of roleplay you do not expend the energy but the roleplay must begin again. 2
Stay With Me You may spend five seconds of roleplay and one point of energy interacting with a character who is bleeding out within five metres. That character then gains one hitpoint. Your roleplay should end with the call ‘Stay with me’  You may attack and be attacked during this time. Any effects that would stop your ability to deliver effects (such as Silence) or would move you further than five metres from your target (such as Knockback or Fear) would interrupt this effect. If the effect is interrupted, you do not spend energy. 3
Unstoppable Deathless Within 5 seconds of being reduced to 0 hit points by a hostile character or effect, a character with Unstoppable may spend 5 seconds of roleplay emoting defiance in an obvious manner, while getting to their feet. After these five seconds of roleplay they must spend 1 energy and call ‘Unstoppable, Heal 2’ targeting themselves.  During these five seconds they must remain stationary, but should be getting to their feet. During these five seconds you are immune to damage and the ‘Damage’ effect. You are not immune to any other effects. If any effect would interrupt your roleplay by stopping you from completing abilities (such as Silence) or through moving you from the spot (such as Knockback or Fear), you instead continue your bleed out after completing the effect. During this roleplay you may not deal damage. During this roleplay, your bleed out timer is not paused. 2
Weaponmaster You may wield Great Weapons and Polearms. 2